Tuesday, 24 October 2017

Can I fly in a VR world?

Short answer: yes. Longer answer: as either a bird or as a comic character.

Recently, an experience simulating flying as a bird was developed by some folks at Zurich University. The concept is like a direct translation of the words that people in one form or another have composed in their subconscious: "I would like to fly like a bird".

Birdly': a VR project from Zurich University

But what about us Marvel and DC comic geeks? Or rather, enthusiasts of any artistic work that depicted cool characters flying around without wings. Without, well, a reasonable explanation, usually. But the point here is that the concept of 'flying like a bird' has evolved. I don't mean to put down the fellow VR aficionados at Zurich, who have done a fine job at simulating a certain kind of experience. But there is a step that I see as being far and above the experience that Zurich University designed.

VR4D skydiving experience

The world's first VR4D skydive could be the first step to including the flying experience to VR games that utilize 'free flight'. What I visualize is a VR gaming experience with literally no strings, or any other interfering objects, attached. Flying around New York city as Superman, Ironman, or other fictional characters that may or may not have the suffix 'man' in them, is something that I'd pay very good money for. That is, when I'll actually be able to buy things with my own money after getting a degree and a job.

Arguably, integrating a free-flying experience can easily subside what Ultrahaptics, mentioned in my previous post, aimed to accomplish: the exhilaration of physical sensations in a VR experience. I'm very much looking forward to the possibilities of flying around as [insert innumerable aviation-capable characters from the entertainment industry], and so should you!

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